| This article or section refers to elements from Original Dune |
Farad'n Corrino practises the weirding way, as taught by Jessica Atreides - Art by Hilary Clarcq
The Weirding Way was a form of movement heavily influenced by Prana-bindu physical and psychological training. It was initially developed and used by the Bene Gesserit, but later became an important element of Fremen hand-to-hand combat during Muad'Dib's Jihad.
Weirding Way - The Dune Board Game
Benefits
During close-quarters combat, an individual adept at the Weirding Way was able to maneuver around and strike an opponent at unimaginable speeds. To the opponent (and any bystanders) the movement seemed almost like close-quarter teleportation.
Underlying concepts
The teleportation-like effect was accomplished by altering one's perception of reality, and thus mastery of the Weirding Way required a dramatic shift in one's concepts of both space-time, and cause and effect.
The key axiom of the Weirding Way was, in the words of Farad'n Corrino, "my mind affects my reality."
Appearances
- Dune (first appearance)
- Dune Messiah
- Children of Dune
- God Emperor of Dune
- Heretics of Dune
- Chapterhouse: Dune
